Strategy And Tactics

This articles in this section represent the Weasels' known body of knowledge regarding Diplomacy strategy and tactics. It is divided into sections for Great Powers, Alliances, Openings, Mid and Late Game, and Stalemate Lines. Those who have played with the Weasels may question this body of knowledge.

Great Powers

Diplomacy is an incredibly balanced game. In the hands of an experienced player, no power is greater than any other. That being said, some powers are easier to play than others. Here is list of articles by Weasels or links to a curated list of 3rd party articles about how to play each of the great powers. 

black and white cartoon of leaders in a car with someone throwing a bomb


In Diplomacy, no player can win without the help of another player. Alliances are essential to success. Two committed players can make any alliance in the game succeed. However, some alliances are more natural and therefore easier than others. Here are some of the most common alliances seen in Weasel club play. 

Central Alliances

Eastern Theater Alliances

Western Theater Alliances


You will not win a game of Diplomacy with a strong opening, but you can make your position far more difficult with a poor opening. Like the game of Chess, over the years the more common openings have been studied and named. Here are some of the most common openings in Weasel club play. 

Austrian Openings

English Openings

French Openings

German Openings

Italian Openings

Russian Openings

Turkish Openings

black and white cartoon drawing of a general observing his troops as they march in formation

Mid game and late game

Articles about mid and late game strategies. 

Stalemate lines

Articles about stalemate lines.