Game 84 Recap: Beware of Dino
| WCW Club Season 2010 Games |
There is a great disturbance in the force. Young Duenow has become powerful...
You read that right. Greg Duenow topped game #84 with a methodical 15 center Turkey. He gained one center each year from 4 in 1902 to 15 in 1913 when a three-way draw was approved. Here's how everyone fared.
We had seven sign up and started very close to on time. Everyone submitted a preference list for powers and I drew them randomly as I was not playing. First draw got their first choice, second draw got their first choice if available or their second choice. We ended up with three people getting their first choices, one third, one fourth and two sixths. Newcomer Phil Blaetz got Russia (his first choice) and was promptly introduced to the joy of playing Russia in this club. Germany bounced him in Russia and England convoyed to Norway. Phil built F: StP(nc) and therefore guaranteed that England would press the attack. Turkey played for a juggernaut through 1902 but had to "feed on the corpse" once it was clear Russia was dead. This would play itself out two more times for Turkey. Phil stayed around for a long time and I hope he can get to another game soon.
EG became pretty quickly united in their attack on Russia. IT joined forces against Austria. Marty started well and had some help from France against Italy. But France was convinced to turn back west and GIT took Austria from 5 to 1 from 04 to 05. Turkey got the best of that as Italy had only Trieste once it was all done.
The west got messy when France attacked England. Germany was trying to hold his own against IT, so the EF war didn't swing much either way for a while. Turkey kept growing and eventually built fleets to press an attack on Italy. Germany joined England against France and the endgame was set. In something Jim might like to see, EGT pressed to reduce the draw to three by eliminating the last dots of Italy and France (I should note that I took over for Italy in 1911). France's last fleet in Tunis would have been important to stopping a Turkish solo, but Greg waived his last build in exchange for his getting Tunis and approving the draw.
Good that we got a game together on such short notice. The day looked open for me, so I gave it a shot. I enjoyed hosting again and will probably do another sometime soon.
Matt
Click here to see the supply center chart.
Last Updated (Sunday, 17 January 2010 15:36)
Game Reports 

Comments
But I'd like to add that if you guys knew how much of a pain in the ass it is to log games into our db and Laurent's site, you would have spared me by calling this game long before 1913!
Was there an actual stalemate line at the end? Sounds like the board might have been pretty fluid.
Thom(as)
Sigh. I can't help myself. I'd love to see endgame statements, but leave the spin out. If you contribute an honest assessment from your perspective, it will help interested people understand what happened. But if you can't do that, it's better to write nothing.
So that left me shifty Christian. Luckily I was drunk and his wicked barbs caused no damage to my psyche. It was fun having him as an ally. (Except the part where I couldn't turn my back on him because of the stabbing gestures). Finally he became useless as I had stalemated with Eric in GAL/BOH, so I killed him.
That's it.
Oh except for the part where I wanted to keep France in the draw with one center, but Eric vetoed it until I killed her. Wow E. Brown is twisted! I love it.
To provide an interpretation of (a statement or event, for example), especially in a way meant to sway public opinion. A distinctive point of view, emphasis, or interpretation:
b. A distinctive character or style: an innovative chef who puts a new spin on traditional fare.snip
I'd rather see some traffic and some interpretation of the game, than nothing at all. Especially from the prolific new diplomats. In Diplomacy there are no neutral facts.
The first is to generate buzz and excitement. By sharing interesting accounts of our games, we can motivate people on the sidelines to come out and join the fun. That's a responsibility that we all should share.
The second is to breathe life into the supply center charts, which only tell a small part of the story. Only seven of us typically witness a game, but many more are interested in how it went.
Finally, endgame statements help your fellow players understand what happened and why. During a game, if you ask me why I moved a certain way, I may not be willing to tell you. After the game, however, I'm happy to explain the choices I made.
Thom and I agree that we'd like to see more endgame statements. The next time you write yours, keep these three objectives in mind.
Speaking of hosting, we're ready to line up our summer games, so if you can host in May, June or July, let me know. We may also be able to work in another March madness house game on either March 13 or March 27, so speak up if you want to host then, too. (We expect to announce our March Madness games in the next week. Stay tuned!)
By the way, if we weren't constrained to DIAS, I would have voted for a draw that left the one-center france alive but not in the draw. The tyranny of the Sneak did that to you, Amanda!
RSS feed for comments to this post.